|
Computer
Art : A Contradiction in Terms ?
by Paula Barclay
- University of Exeter - UK.
Can art be created using a computer?
How is computer art seen in relation to more traditional art?
Although not questions I sought
to answer in this assignment; I was constantly confronted with arguments
for and against this new media.
The aim was to introduce two relatively
unknown artists; chosen from a multitude of internet based computer artists.
Comparisons will be made whilst indicating an awareness of the criticism
surrounding computer art and a perspective will be offered.
To answer any question of validity
within art, valid art has to defined and in my view; this is very personal
to the individual, about opinion and preconception, that is; our previous
experience of art.
For the purpose of discussion it
will be assumed that 'traditional art' refers to skilled painting, sculpture
and printmaking and not to conceptual art using modern media or ready-made
objects and any or none of the aforementioned media.
The area of digital art is an increasingly
broad one. From the early days of programmers creating algorithms to represent
geometric ideas, to effects such as morphing, superimposition and distortion
to the shiny 3D virtual reality we see today there has been continuous
exploration into the possibilities of the computer in allowing artists
to express themselves in new and potentially exciting ways. Enthusiasts
of Mail art and so-called communication arts (1) were attracted
to the possibilities of computer networks for the dissemination of ideas
and information.
My attention was attracted to digital
painting and photography. Digital painting is practised using 'drawing'
programmes which allow mark making with virtual tools to create work as
diverse as painting and drawing but which has the shifting aesthetic of
throwaway posters, thumbnail images on the internet or ..timeless works
of 'art'.
US artist Dorothy Simpson Krause
uses the word TRADIGITAL to describe works that bridge traditional and
digital worlds. A synthesis between new digital technological tools and
and traditional such as photography, etching, drawing or printing out onto
pre textured canvas or other substrates, which are then painted, collaged
or otherwise worked to enhance their expressiveness - [to her] repudiate
the flatness of the digital output.(2)
This 'tagging' of ones work is seen
with distaste by many purists who will not accept that a computer can be
anything more than a processor of information or that it can allow an artist
to work freely.
An important distinction to make
is that no one is saying that traditional art will or should die out. Merely,
as with the introduction of film and video, new possibilities are being
explored in much the same way as artists always have.
For the first exploration into digital
art I introduce Anna Ullrich,
an American artist whose work appears in web galleries around the world.
She describes her influences in
her own words : "If my style has influences it comes from the daily visual
osmosis that occurs by contact with advertising, television, newspapers,
magazines, films, comics and any form of photography. I am attracted to
visual forms that occur outside of artistic production, such as for advertising,
journalism, illustration: anything that makes no claims to individual self-expression.
I am interested in the function the images are serving and the form they
then acquire to meet that function".(3)
Her work contains strong emotion
and feminist or sexual narrative. Her choice of media has to do with her
personal life experiences and work.
She uses Ilfochrome printing (3.5)
to produce her work for sale.
Anna is an artist with vast experience
of new media who has worked in web design for Adobe, taught Computer Graphics
at university level, spoken as guest speaker in a number of universities
in the US and participated in exhibitions for photography and digital art
since 1993 in the UK and America.
Anna Ullrich uses its collaging
power [of computer art] to combine disparate imagery as a means of cultural
critique, continuing in the path of the masters of collage in the early
decades of the [twentieth] century - Hannah Hoch, Kurt Schwitters, Claude
Cahun, and John Heartfield.
She builds rich and complex fictions,
worthy of Hieronymus Bosch, reversing conventional views of male and female
power in society.(4)
Ullrich is not recognised by many
traditional art institutions and no mention of her is made (so far) in
any art books, although there are examples of her work in magazines such
as Digital Creativity. She has been heavily involved in web design and
is known within art and design institutions in America. There are many
links to her work in net galleries.
Much of Anna's work uses photography
to enhance the narrative. It isn't clear if this photography is drawn from
the media or from her own life, nonetheless they are compelling as they
obviously possess complex tales.
The second artist is
Siegfried
Schreck, whose work is very beautiful.
He was born in Bottrop in Germany
and works as a technical foreman.
In 1980 he began to write poems
and has published four books, he writes lyrics for several musicians.
He, like many contemporary artists
has chosen the internet as the environment for his art work and poetry.
His art work is described as digital painting. It is freehand painting
using the software's tools. It is very emotive and dreamlike, very unlike
Ullrich's whose work clearly has a narrative and includes figurative imagery.
He uses Adobe Photoshop, Picture
Publisher and other graphics programs to make work.
Due to his relative exclusivity,
to find comment of his work is difficult, although he is known, according
to many galleries where his work is displayed, for his 'superbly painted
and meticulously executed work'. Through email contact, he writes that
the influences for his paintings come mainly from poetry, he is self taught
with no formal training in art. His aims are to translate poetry into imagery,
which is why his work has been described as digital poetry. With no real
role models he believes he is still developing his own style and currently
uses some techniques that he hasn't seen used before in computer art.
Citing famous critics, dealers or
philosophers is not yet possible, except about the medium in general.
Siegfried Schreck has exhibited artworks
in many web galleries largely in the United States.
Having won such awards as 'Master
of 2000' in the BTDesign Annual Art Award, his work was described thus:
"His geometrical and abstract paintings are dominated by a sense of serenity
and his Hamburg landscapes with the ships, the gardens and the architectural
fore-shortenings perfectly depict the heart of the Hanseatic (4.5) city.
" (5)
I would cite the Expressionistic
styles of Kandinsky and Klee as influences in terms of colours and movement
although he claims to be working entirely from within.
Anna Ullrich and Siegfried Schreck
are both artists chosen from an enormous number who display work on the
internet.
It is difficult to distinguish a
'known' artist from someone who has built a web site and is trying to receive
recognition, and this is the attractive factor about this media.
Everyone who has access to a computer
is equal in terms of worldwide coverage. This perhaps puts the talent-less
at an advantage but only for as long as people wish to see the work, the
same applies to any self-promoting artist.
This is the first time however we
can see the work before discovering who made it and whether they have been
critically acclaimed or not.
A particular fascination comes from
the fact that it is impossible to retain ownership of ones work once it
is on the internet; anyone can download it and own it.
Those that try to exercise copyright
over work will discover that it is fruitless. Once the image appears on
a screen, it is in that computer, even if the quality may not be as good
as the 'original'.
In principle it could be said that
the ambitions of the Fluxus, Mail art or Dada (to eliminate a monetary
value from art); ties in here.
Internet art is close to actually
achieving the ideal of the art being about the process of making and not
about a finished product which is then sold as a commodity.
It seems unlikely, thought, that
many digital artists will gladly forego the proprietorship of their work,
in this century as in the seventies' ideal.
As Dena Elisabeth Eber says: 'Digital
imaging depends on image acquisition. Whether the acquisition is used for
texture on a model, for a pattern in an image or for the overall content
or design of a picture, artists construct digital images from other digital
images or code.' (6)
The practice of acquisition in this
day and age is not revolutionary, sculptors and installation artists frequently
use ready-made objects and ideas, but these are still seen as inferior
by the traditional art world.
'The artist's ability to effortlessly
reposition and combine images, filters and colours with the friction-less
and gravity-free memory space of the computer, endows them an image-making
freedom never before imagined.' " (7)
One of the main differences between
computer art and traditional art is the possibility of deleting a line
or of replacing and distorting photographs.
But how different is this from the
eraser for a pencil or of cut-and-paste collage? It is slower and less
clean but the act of doing so is a form of editing and isn't the computer
as a tool is an extension of that?
"Where the artist might apply paint
to canvas or clay to armature, computer crafts people simply pour information
into the computer's memory bank, making their medium the computer's memory."
"The computer artist is essentially
selecting, positioning, fusing and shaping the basic forms to to create
a specific image."(8)
This freedom is one of the fundamental
issues critics have with computer art - it seems too easy to create work
that looks like it has taken hours to create (by paint or airbrush) and
the amount of talent and skill needed for it can be minimal.
It could be noted that there is
a 'wow-factor' (as it is being called). Something that when seen for the
first time elicits a 'wow', then the interest in the work quickly fades.
"Unfortunately digital art is flooded
with such imagery, but fortunately a dedicated artist can overcome this
factor on her or his own. ..A novice computer artist gets ill from too
much eye candy."(9)
While sifting through the hundreds
of articles and essays posted onto the web about the field of digital art,
this is common; "So much of the work on the Web is so bad," writes artist
Charles Csuri, who painted on canvas before switching to digital art. "It
shows a lack of training and education in art. Most of the people [displaying
digital works on the Web] are satisfied with special effects. There's no
content or meaning or feeling about mythology or culture." (10)
This is exactly the kind of elitist
High Art snobbery that plagues all areas of Fine Art. Classically trained,
respected, painters and sculptors always rubbish new art which doesn't
revolve around the traditional notions of art. The scandal is that this
alienates huge swathes of the population who already feel that there is
an unfathomable mystery to the art world - because of its very character.
As Patricia Johnson, author of A
Global Canvas: The Museum Book of Digital Fine Art puts it: "The establishment
fine art community has always been suspicious of anything that's different.
It threatens their expertise."
In conceptual art as with most traditional
art, the subject matter has been foremost in the effect of a work. It is
the emotion or the reaction that a work evokes in the viewer that appeals
to art appreciators and it is the colours, shapes and materials that appeals
on a different level. If one is close-minded about an image because of
its texture one will never see its message.
Whereas up and coming artists traditionally
have to raise money to get noticed and more importantly meet the 'right
people', computer artists rely entirely on the will of the viewer; if they
like it (and want to support the artist) they will buy it.
A medium which enables established
artists to expand and explore new expression and one which at the same
time allows novice amateurs to articulate their perceptions democratises
art.
This is the key to equality and
although it is unlikely to change attitudes about ownership and value,
it is, for the most part, a step in the right direction.
BIBLIOGRAPHY
http://www.lillian.com/ LILLIAN
SCHWARTZ: A Portrait Of The Artist
http://www.nessim.com/ BARBARA NESSIM
http://hosted.simonbiggs.easynet.co.uk/texts/artcomputer.htm
- The Art of Computer Art by Simon Biggs, 3.4.1990.(Presented as a talk
at the European conference of Eurographics, Bath University, UK, 1990)
http://www.museumofcomputerart.com/
http://www.annau.com/ Anna Ullrich's
website
http://www.siggraph.org/artdesign/gallery/S99/artists/Ullrich_Anna.html
for Ullrich's The Assumption of Pleasure image
http://www.cva.utoledo.edu/ullrich.html
http://www.bradley.edu/exhibit96/noframes/motion/images/statement/alarmiststat
e.html (artist's statement)
http://www.olympus.net/community/pafac/Slemmonsessay.htm
(Beyond Novelty curated by Rod Slemmons)
http://net.art.washington.edu/SOASite/programs/Photo/Alumni_Portfolio/A_Ullric
h/AU-Loom.html (IMAGE _ LOOM 1994)
http://www.vonschreck.de/ Siegfried
Schreck's web site
http://www.artemismedia.com/siegfried.html
BOOKS
NEW MEDIA IN LATE TWENTIETH CENTURY
ART, Michael Rush, 1999, Thames & Hudson, London;
DIGITAL CREATIVITY, Journal: Vol
11, No. 4, 2000, Swets & Zeitlinger Publishers;
COMPUTER IMAGES: THE STATE OF THE
ART, Joseph Deken, 1983, Thames Hudson Ltd, London;
The Medium is Memory p.67 &
The Image Bank p.74;
ART OF THE ELECTRONIC AGE, Frank
Popper, 1993, Thames and Hudson, London;
VISIONS OF THE FUTURE, Edited by
Clifford A.Pickover, 1992, Whitstable Litho Ltd, Kent;
COMPUTERS AND ART, Edited by Stuart
Mealing, 1997, Intellect Books, Exeter;
QED video: Art and Chips, director:
Rob Bayly, 1993.
NOTES
(1) Communication art: networked
artists discussing new philosophical theories.
(2) Quote from Digital Creativity,
Journal: Vol 11, No. 4, 2000, Swets & Zeitlinger Publishers
(3) Quote from http://www.annau.com/
(3.5) Ilfochrome, originally Cibachrome,
an advanced colour printing method from photographic negative.
(4) Quote from http://www.olympus.net/community/pafac/Slemmonsessay.htm
(Beyond Novelty, curated and written by Rod Slemmons)
(4.5) Hanseatic - Pertaining to
the Hanse towns, or to their confederacy. Hanse - A medieval merchant guild
or trade association
(5) Quote from http://digilander.iol.it/barbaratampieri/master.html
(6) Quote from Digital Creativity
Journal: Vol 11, No.1, 'The Student's construction of artistic truth in
digital images, Dena Elisabeth Eber.
(7) Quote by writer and curator
George Fitz from: NEW MEDIA IN LATE TWENTIETH CENTURY ART, Michael Rush,
1999, THames & Hudson, London)
(8)Quote from COMPUTER IMAGES: THE
STATE OF THE ART, Joseph Deken, 1983, Thames Hudson Ltd, London. The Medium
is Memory p.67
(9) Quote from Digital Creativity
Journal: Vol 11, No.1, 'The Student's construction of artistic truth in
digital images, Dena Elisabet
(10) Quote from http://www.r107.freeserve.co.uk/essay/attitude.html
Artists' attitudes towards Computer Art
::: © 2001, Paula Barclay
- All rights reserved ::: |